If the mesh were then to be used in a larger project, a rendered animation for example, adjustments would need to be made to cameras and lights to compensate for this scale difference.Ĭhanging how the Cubes dimensions are changed by increasing Unit Scale to make it easier to shape the characters body parts. Once the project is completed Unit Scale can be reverted back to the default value 1.000000 – the unit of measurement Minecraft uses is relative to ‘ power-of-two‘ (multiples of 2) which makes a properly proportioned character much larger than one made using Blenders inherent scaling. Setting the projects Unit Scale to 4.000000 does not physically alter the Cube, it changes how its size/scale is displayed relative to the grid/unit of measurement. 200KB | *.blend, *.png, *.psd).ĭesign note: some optional considerations when making a Minecraft style character in Blender 3D Unit Scale Once this is done the character is rigged using an Armature, and a basic animation generated using the Action Editor.ĭownload: Katsbits – Minecraft Base (c. A material is assigned and each object then UV Unwrapped and UV Mapped in UV Editing Workspace. Using the default Cube the basic body parts are made in the 3D Viewport. In this first part of “ Making a Classic ‘Steve’ Minecraft Character in Blender” we take a look at building, texturing, rigging and creating a simple animated character made from basic shapes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |